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Medieval Empires (MEE)

$
$ 0.00024 (MEE/USD)
0.00%
24H

Medieval Empires Live Price data

Today's price of Medieval Empires Is $ 0.00024 (MEE/USD). With A Market Cap Of $ 139.68K USD. 24-Hour Trading Volume Of $ 126.17K USD, A 24-Hour Price Change Of +0.00%, And A Circulating Supply Of 559.41M MEE.

Medieval Empires MEE Price History USD

Track the price of Medieval Empires for today, 7 days, 30 days and 90 days
Period
Change
Change (%)
Today
$ 0
0.00%
7days
$ 0.000029
-10.71%
30days
$ 0.000069
-21.87%
90days
$ 0.00045
-64.79%

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Medieval Empires Market Information
Last price $ 0.00024
$ 0.00023 24h Range $ 0.00024
All time high
‎$ 0.0040‎
All time low
‎$ 0.00018‎
24h Change
‎0.00%‎
24h Vol
‎$ 126,169.02‎
Circulating supply
0.55B MEE
Market cap
‎$ 139.68K‎
Max supply
--
Fully diluted market cap
‎$ 705.29K‎
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Medieval Empires X Insight

avatar
93% of Web3 game projects fail, but the survivors demonstrate a successful path that puts gameplay before token economics.

93% of Web3 games died.

$12B+ disappeared chasing a future gamers never wanted.

Yet projects like $MEE, $RMV and even Gunzilla’s Off The Grid are still shipping.

The survivors tell a very different story:

Studios and single-game projects failed for opposite reasons.

And the few still alive all share one trait:

Gameplay came before tokenomics.

Gaming studios looked unbeatable on paper:

• Huge funding rounds
• AAA ambitions
• Top talent
• Custom infrastructure
• Entire ecosystems under one roof

The idea was simple:

Build multiple games, own the chain, own the marketplace, own the economy.

The reality?

Many burned millions on Layer 2s, wallets, and tech stacks nobody used.

Iteration slowed.

Teams got bloated.

The token became the product while the game arrived half-finished.

Most funding vanished.

The rare exceptions proved another path.

Take Off The Grid (Gunzilla Games):

AAA cyberpunk battle royale. 150-player lobbies. Real shooter mechanics.

One of the first Web3 games to break into mainstream storefronts.

They prioritized gameplay.

Even then, scaling AAA remains brutally expensive.

Now compare that with single-game projects:

Smaller teams.
Less capital.
Fewer resources.

But:

• Faster iteration
• More player feedback
• Lower burn
• Focus on one gameplay loop instead of empire-building

Their weakness?

Many launched tokens and NFTs before the actual game existed.

Hype came first.

Players came later.
Often never.

Still, some survivors stand out:

• @MedievalEmpires → Single-game strategy project set in 13th-century Turkey.

Think:

City building + army training + alliances + trading + PvE + upcoming large-scale PvP.

Playable across PC/Mac + mobile with cross-platform interoperability.

Interesting part:

The full game works without touching crypto. Players can ignore blockchain entirely OR:

• Own land
• Rent towns
• Stake $MEE
• Participate in the economy

Built on Immutable zkEVM + Polygon. Historical setting with Ertuğrul Gazi lore.

Unique edge:

Feels closer to an Age of Empires strategy experience than a "crypto game."

• @Realitymeta → Instead of building new audiences, they integrated Web3 into proven Web2 experiences.

Powering games like:

→ Landlord GO (7M+ users, geo-location real estate simulation using real cities/buildings)
→ Reality Rush (city-building + PvP + resource strategy)
→ Weather Challenge
→ Board-game IP integrations

Web2 users coexist with Web3 users.

No forced onboarding. No wallet barriers.

NFTs become in-game assets.

Tokens enable staking, governance, revenue-sharing.

Unique edge:

Real-world data + existing players + optional ownership.

The game comes first. Monetization comes later.

These projects survived because people could actually play them.

Not because tokenomics looked good.

The difference between studios vs single-game projects became obvious:

Studios:

Higher upside
Better polish
Bigger ecosystems
− Slow
− Expensive
− Infrastructure obsession

Single-game teams:

Faster shipping
Leaner execution
Gameplay focus
− Limited scale
− Less marketing
− One shot at success

Both failed when tokens came before fun. That’s the real lesson from the past cycle.

Web3 gaming isn't dead.

The version built around speculation is. The next winners probably won't market themselves as crypto games.

They'll just build games people want to play.

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2026-05-18 19:07
Trend of MEE after release
Neutral
93% of Web3 game projects fail, but the survivors demonstrate a successful path that puts gameplay before token economics.
avatar
The tweet praises Medieval Empires for its strong strategic gameplay, noting it could attract new players, but its token MEE has been in a long-term price decline.

One more thing I noticed while playing @MedievalEmpires is the pace.

You don’t really get that constant dopamine hit most web3 games try to force.

A lot of the time you’re just… waiting, adjusting, checking back later

And weirdly that’s what makes it feel closer to an actual strategy game

Like you can’t brute force progress, you either plan ahead or you fall behind people who do

Even the competitive side isn’t instant, you start noticing over time who’s been consistent vs who just showed up

it’s not for everyone tbh, especially if you’re used to faster loops

but if they stick with this slower build-up style, it could attract a completely different type of player

avatar

@MedievalEmpires 🔗 Play on Android: https://t.co/dizFk8xZvj

🔗 Play on PC & Mac through Epic Games: https://t.co/dizFk8xZvj

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view 13.4K
2026-04-15 10:27
Trend of MEE after release
Neutral
The tweet praises Medieval Empires for its strong strategic gameplay, noting it could attract new players, but its token MEE has been in a long-term price decline.
avatar
MedievalEmpires的$MEE质押机制促进长期战略游戏,有望改变Web3游戏留存模式。

Played a bit longer with @MedievalEmpires and the crazy thing is how the incentives shape behavior.

Staking $MEE for VIP totally changes how you approach progression.

You start thinking in longer cycles instead of short-term gains.

Same with weekly missions. It’s not “play → farm → exit”, it’s more about positioning your town against others over time, especially with faction-based competition.

That creates a different kind of pressure. Less about speed, more about consistency and planning.

Still early, but if they keep leaning into that loop, it could shift how web3 games think about retention.

Curious how many players actually adapt to that slower, more strategic pace.

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2026-04-08 10:57
Trend of MEE after release
Bullish
MedievalEmpires的$MEE质押机制促进长期战略游戏,有望改变Web3游戏留存模式。
Details
About Medieval Empires
Medieval Empires (MEE) is a cryptocurrency launched in 2022and operates on the Polygon platform. Medieval Empires has a current supply of 2,824,686,939.97575758 with 559,411,443 in circulation. The last known price of Medieval Empires is 0.00027182 USD and is down -2.36 over the last 24 hours. It is currently trading on 23 active market(s) with $209,358.03 traded over the last 24 hours. More information can be found at https://www.medievalempires.com/.
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